7/1/2023 0 Comments Risk of rain 2 wiki![]() ![]() Important tool for Millia's grounded offense. Has a surprising amount of untech on air Counter Hit, which can lead to strong juggles or just straight up a knockdown. At 6 frames startup on the first hit, it's not uncommon to see wild mashing of this move rewarded in some form. Can combo into the motion input version of Lust Shaker, which is used to achieve stronger knockdowns in some combos, specifically with the first hit of 5H.ĤH is Millia's main throw OS A shorthand for "Option Select" A situation where you perform an input and the game will "select an option" automatically depending on what the other character did. If you recognise that 5H hits too far to connect into Emerald Rain, RRC is preferred and very consistent. 3 at many spacings, which can make Millia's footsies way more threatening when she has meter. ![]() ![]() Has enough hitstun to combo into Emerald Rain Guard: ![]() Combos into Roll > Digitalis on crouching or counter hit, which is a great tool for long range grounded knockdowns. Gatling Options: 6P, f.S, 2S, 5H, 2H, 5D, 2DĪ bit too lengthy to be used as a ground poke, but still an essential normal.ĥH's gatling to 2D is how Millia gets most of her grounded okizeme started, so many confirms will be headed towards this button. Lastly, the move, while not majorly disjointed, has a strong vertical hitbox, which is sometimes used to anti-air from below opponents. Thankfully, it has a gatling to 2H, which lets Millia salvage these situations. Often seen as a launcher in combos when a lower height is preferred due to weight or scaling, here it usually combos into j.S and j.H, however hitstun decay can interfere with this. On certain characters and spacings, it has an annoying tendency to fall out, despite the opponent being in the activation range, which can interfere with an otherwise great knockdown situation. Great for confirming and neatly goes into 2D for a close-range knockdown, letting Millia set up strong Disc oki. c.S can gatling into 6P, being Millia's only true string into it, which has strong implications for pressure and frametraps with that move's gatling to 6H. In pressure, the ability to jump cancel can be a strong tool to create space, force a mixup with TK Moon, or reset pressure on a defensive opponent. Just don't get hit.Ĭ.S has its primary uses in confirms and pressure due to plentiful cancel options and a long cancel window as a result of its two hits. If you enjoy having a blazing fast and dominant neutral game that lets you convert any stray hit into a knockdown and setplay, Millia is the character for you. Furthermore, her primary pokes have large hurtboxes compared to other characters, so she can struggle in pure grounded footsies when she can't abuse her speed. She also gains RISC more than most other characters and retains the cranked up gauge for quite a while, long after she escaped pressure: any time that Millia spends blocking is time that could lead her to lose a round. Unfortunately, Millia has abysmal health and often dies in two or three combos - and don't forget her pitiful stun resistance. The simple threat of hairpin requires many characters to play completely differently against Millia and makes it almost impossible to anti-air her from the ground without a hard read. Her hairpin ( j.214S/ H) is particularly strong, since it doesn't slow her air momentum and will force an opponent to get hit, block it, or do something risky to avoid it beforehand. Millia's great mobility allows her to dominate her opponents in neutral as she attempts to score a knockdown and start her okizeme game. Millia can usually get a nice combo off this mixup, then set it up all over again. Once she gets a good knockdown (usually in the corner), her okizeme using Disc ( 236H) or Secret Garden ( 214H) lets her apply a safe high-low mixup using 2K, 6K, Bad Moon ( j.236P) or Iron Savior ( 214P). Her second airdash, fast run speed, and fast jump mean she can outmaneuver her opponent and bait them into whiffing something. Millia is a high speed rushdown character who thrives off of her terrifying high/low mixup potential. ![]()
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